Welcome to my Portfolio

I am a Generalist Game Designer with interest in Quality Assurance

Latest project: Arid

Currently in development.

More of my work can be found below.

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Concept art by Artstation.com/saideen

Projects

Team Size: 30
Role(s):
UX Researcher, Generalist Designer, Quality Assurance, Community Manager
Project time: 26 weeks

Engine: Unreal Engine 4

Project Exhibited is a first person stealth game where the player must use their crafty gadgets to outsmart the guards roaming around the villa and steal precious artifacts. As this was a year long project, I took on many different suits to satisfy the needs of the team and the project itself.

Team Size: 10
Role:
Producer
Project time: 2 weeks
Engine: Unreal Engine 4
Platform: Samsung Gear VR

Painting's on the wall is a proof of concept designed and built in 2 weeks for the Samsung Gear VR. It was made by 4 artists, 3 designers and 2 programmers. They were guided by me as their producer.

My tasks included planning sprints with each variation, managing the scope of the project and for the most part taking care of stakeholder communications so the team could work undisturbed.

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Team Size: 4
Role:
UI/UX Designer
Project time: 3 Days
Engine: Unity

The Goblin Archives is a GGJ game made in Unity with one programmer, one artist and 2 designers. We had fun. More text coming later

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Team Size: 3 to 11
Role(s): 
Designer & Producer
Project time: 8 weeks
Engine: Unreal Engine 4

The final project of my first year was producing an 1980's Arcade inspired game. The team started with 3 multidisciplinary students, including me as the only designer. We went through bi-weekly green-light phases with more teammate additions. Eventually we ended up with 11 team members and this game.

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Tools and Skills

Tools

Unreal Engine 4

Proficient

Perforce

Proficient

Microsoft Office

Proficient

Google Suite

Proficient

Steamworks

Proficient

GitHub

Competent

Jira

Competent

Adobe Photoshop

Competent

Adobe Xd

Competent

Unity

Novice

Skills

Game Design

Agile/Scrum 

Project Management

(Visual) Scripting

Languages

English

Flemish (Belgian Dutch)

Turkish

 
 

About Me

I am a student at Breda University of applied sciences (formerly known as NHTV). Passionate about games from a very young age, life took me to different places before I finally decided to heed the call of game development.

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