Welcome to my Portfolio
I am a Generalist Game Designer with interest in Quality Assurance
Latest project: Arid
Currently in development.
More of my work can be found below.

Concept art by Artstation.com/saideen
Projects

Team Size: 30
Role(s): UX Researcher, Generalist Designer, Quality Assurance, Community Manager
Project time: 26 weeks
Engine: Unreal Engine 4
Project Exhibited is a first person stealth game where the player must use their crafty gadgets to outsmart the guards roaming around the villa and steal precious artifacts. As this was a year long project, I took on many different suits to satisfy the needs of the team and the project itself.
Team Size: 10
Role: Producer
Project time: 2 weeks
Engine: Unreal Engine 4
Platform: Samsung Gear VR
Painting's on the wall is a proof of concept designed and built in 2 weeks for the Samsung Gear VR. It was made by 4 artists, 3 designers and 2 programmers. They were guided by me as their producer.
My tasks included planning sprints with each variation, managing the scope of the project and for the most part taking care of stakeholder communications so the team could work undisturbed.

Team Size: 4
Role: UI/UX Designer
Project time: 3 Days
Engine: Unity
The Goblin Archives is a GGJ game made in Unity with one programmer, one artist and 2 designers. We had fun. More text coming later
Team Size: 3 to 11
Role(s): Designer & Producer
Project time: 8 weeks
Engine: Unreal Engine 4
The final project of my first year was producing an 1980's Arcade inspired game. The team started with 3 multidisciplinary students, including me as the only designer. We went through bi-weekly green-light phases with more teammate additions. Eventually we ended up with 11 team members and this game.
Tools and Skills
Tools
Skills
Game Design
Agile/Scrum
Project Management
(Visual) Scripting
Languages
English
Flemish (Belgian Dutch)
Turkish
About Me
I am a student at Breda University of applied sciences (formerly known as NHTV). Passionate about games from a very young age, life took me to different places before I finally decided to heed the call of game development.